“BLACK IS A ACTION FIRST PERSON SHOOTER GAME WHICH PROVIDE BEST GRAPHICS AND EXPERIENCE THERE’S LOT’S OF WEAPON TO PLAY WITH THEM WHICH MAKES THIS GAME AWESOME.”
The gameplay is essentially a straightforward. Players can only carry two weapons at a time; therefore, strategy is needed when choosing weaponry, with weapons differing in characteristics. The player can also carry grenades, which can be thrown without switching weapons. Land mines and grenades can be detonated prematurely by shooting them.
The game is mission-based, with each mission separated by a cut scene video. On harder difficulties, there are more objectives that must be completed before the player can progress.
These extra objectives involved collecting various intelligence documents, blueprints, or destroying parts of the environment. These are all indicated by the HUD cross-hair changing color when the player points at the relevant object.
Successful completion of the objectives over all missions in all difficulties above ‘Easy’ results in the awarding of Silver Weapons (infinite bullets) and unlocking the M16-A2 (40mm underslung grenade launcher attachment) as the starting default weapon with infinite 40mm grenades. When unlocked, these features are permanent and cannot be removed without starting a fresh storyline.
Criterion intended to “do for shooting what Burnout did for racing – tear it apart”,with dual emphasis on destructible environments and the handling and behavior of real-world firearms. Bullets that hit buildings, terrain and objects leave visible damage; moreover, the guns are rendered with great detail and accuracy, though some weapons’ features are stylized or exaggerated.
The emphasis on the appearance, function, and sounds of the weapons led the developer to label the game as “Gun-Porn.”Another notable and original feature is the use of real-time blur while reloading, giving a depth of field and more perspective to the game. Similarly, when the player drops below two bars of health, the screen turns black and white, the sound of the character’s heartbeat become the dominant noise and the game goes into slow motion, and the large and small motors in the control pads match the sound of systolic and diastolic part of the heartbeat.
The game was not developed with an overarching plot structure in mind and this was implemented as something of an afterthought towards the end of development. The initial idea for relating the plot in-game came from Black’s director, Alex Ward, who wanted to have a radio-play-style voiceover spoken over a ‘black’ screen.
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Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX.
CPU: Intel Core 2 Duo @ 3.2 GHz or better OR i3/i5/i7 @ 2,8 GHz or better OR AMD Phenom II @ 3,2 GHz or better.
GPU: 8800gt or better (for Direct3D10 support)
RAM: 1GB on Linux/Windows XP, 2GB or more on Vista / Windows 7.